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How do you measure an animation’s success?

What do you want the film to achieve? Choose how you will check that before it goes live.

Move Animation Studio · · 3 min read

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Decide what success means before the script

An animation might help someone understand a service, remember a brand, complete a task or make an enquiry. Those are different jobs. Choose one main goal before production and make sure the film, its placement and its call to action support it.

“Get lots of views” is rarely a complete brief. Who should watch, where will they encounter it and what should happen afterwards? The answer gives both the creative team and the marketing team something useful to work towards.

Choose a measure that matches the job

Keep the measurement plan small enough to use. One main outcome and a few other useful measures are often clearer than a dashboard of unrelated numbers.

  • Explain something: ask viewers a short comprehension question or observe whether they can complete the relevant task.
  • Generate enquiries: track qualified enquiries from the destination page, alongside clicks and viewing behaviour.
  • Support onboarding: examine completion of the relevant step and repeated support questions.
  • Build awareness: consider reach within the intended audience, supported by a suitable recall or recognition study if available.
  • Hold attention: inspect watch time and drop-off points, taking film length and placement into account.

Set up the comparison before launch

Write down the results you are getting now, who you want to reach and how long you will measure the new film. Decide who will collect the figures. If the film links to a page, use campaign tracking links so you can identify visits from it.

For example, an explainer on a service page could be assessed using the percentage of visitors who make an enquiry that fits your service. Record both the number of enquiries and the number of visitors. A larger campaign can bring more enquiries while the rate stays unchanged.

Be careful about what the numbers prove

A rise after launch does not prove the animation caused it. Media spend, targeting, seasonality and changes to the page can also affect the result. Where practical, compare versions under similar conditions and change one main element at a time.

Do not compare platform view totals as though every view means the same thing. Check the definitions in the reporting tool and look separately at paid advertising and unpaid views. A short autoplay exposure and someone choosing to watch a full film tell different stories.

Use the findings to make a better next version

Watch for patterns, then ask a creative question. If people leave before the main point, could it arrive sooner? If viewers finish but do not act, is the next step clear and relevant? If a message is misunderstood, test a more concrete explanation.

A simple review can record the objective, main result, other useful figures, anything that could affect the comparison and one change to test next. Keep the original version and comparison conditions so you can make a fair comparison next time.

Make room for what people say

Numbers can show where a problem happens; conversations can help explain why. Ask a few people from the intended audience what they understood, remembered and expected to do next. Their answers can be more useful than asking whether they liked the animation.

Agree the measurement plan with your team before the film goes live. That way the project ends with learning you can use, as well as a finished file.

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